![]() A cumulative offset is provided that you can use in any shaders that rely on world positions to generate noise. Weather Maker has an option to re-position all the root game objects for you, or you can do it yourself in the callback event. When the camera exceeds this distance from the origin (0,0,0), Weather Maker will trigger a callback event. For flight simulators or large worlds, you can pick a distance which will reset the camera position back to 0,0,0. ![]() Weather Maker contains an easy to use floating point origin offset solution. Performance profiles allow customization of various Weather Maker effects for custom solutions. Weather Maker adapts to the Unity quality level to ensure maximum FPS. Weather Maker has been tuned for years for maximum performance. AAA games, indie games, prototypes and apps are all a great fit for Weather Maker. You could spend 300 USD or more buying the pieces individually and then spend a few months integrating them together, or you could just get Weather Maker and have everything already integrated. Weather, sky, day/night cycle, water, volumetric clouds, light and fog, lightning, ambient sound and more. The one exception is alpha or beta Unity. No matter how you use it, Weather Maker just works. ![]() Deferred and Forward Rendering paths are also supported. Color spaces of HDR, non-HDR, Linear, Gamma are supported. Weather Maker supports Standard (Unity 2019.4 or newer) and URP 11-13 or newer (URP on Unity 2021 only) pipelines, along with VR/AR (VR/AR in standard pipeline only). Full C# source code and shader code is provided! Just drop a prefab in your scene and it's ready to go! Weather Maker will save you thousands of hours of development time. With both 2D and 3D modes, Weather Maker is the last asset you will need for weather, sky and more in your Unity app or game. Weather Maker is the most complete weather, water, day/night cycle, volumetric cloud/fog/light, terrain overlay and sky system for Unity. ![]()
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